Tuesday, June 24, 2014

Mercurial - Spectre (Build/Guide)


Mercurial - The Spectre
Range: 100 | Move Speed: 295
Attribute: AGI
Str: 19 + 2 | Agi: 23 + 2.2 | Int: 16 + 1.9
Damage: 46-50 | HP: 511 | Mana: 208
HP Regen: 0.82 | Mana Regen: 0.65
   Attack Speed: 0.72 | Armor: 3


 

Spectral Dagger
The Spectre launches a deadly dagger that enables the route the Shadow Path. This causes damage and allows the Spectro has 0 collision with the units, ie the route can atravezarlo dagger.

Level 1 - Earn 5% movement speed, enemies lose 5% Cause 50 damage, lasts 12 seconds..
Level 2 - Earn 9% movement speed, enemies lose 9% Cause 100 damage, lasts 12 seconds..
Level 3 - Gana14% movement speed, enemies lose 14% Deals 150 damage, lasts 12 seconds..
Level 4 - Earn 18% movement speed, enemies lose 18% Cause 200 damage, lasts 12 seconds..

Note: When this dagger Spectro casts vision wins this route.

Casted range: 2000
Area of Effect: 150
Mana Cost: 130/140/150/160
Cooldown: 16


 
Desolate
Cause extra damage to armor short when a hero has no allies nearby. Works with illusions.

Level 1 - 20 bonus damage Cause
Level 2 - 30 bonus damage Cause
Level 3 - 40 bonus damage Cause
Level 4 - 50 bonus damage Cause

Note: Only works if the enemy has no allies in 350 range


Damage Type: Pure
Mana Cost: N / A
Cooldown: N / A




Dispersion
Any damage taken by Mercurial will be reflected to all enemies in a radius range of 1000.

Level 1 - 10% damage.
Level 2 - 14% damage.
Level 3 - 18% damage.
Level 4 - 22% damage.

Note: The illusions do not benefit from this ability.

Damage Type: Pure
Mana Cost: N / A
Cooldown: N / A


 
 

Haunt
Create a picture hunter behind every enemy hero. These images are uncontrollable, receive 200% damage, and cause 40%. each single attack your partner. The Haunting has a 1 second delay after you activated.

Level 1 - Create an illusion behind every enemy hero for 5 seconds
Level 2 - Creates an illusion behind each enemy hero, for 6 seconds
Level 3 - Creates an illusion behind each enemy hero, for 7 seconds



Reality
Choose sailing and you will appear immediately in replacement of one of your copies.

Note: Illusions have Desolate ability according to the level that it has the Spectro, Desolate damage is not reduced.

Mana Cost: 150
Cooldown: 120



Skills order:

Level 1-Spectral Dagger
Level 2-Desolate
Level 3-Spectral Dagger
Level 4-Desolate
Level 5-Spectral Dagger
Level 6-Haunt
Level 7-Spectral Dagger
Level 8-Desolate
Level 9-Desolate
Level 10-Dispersion
Level 11-Haunt
Level 12-Dispersion
Level 13-Dispersion
Level 14-Dispersion
Level 15-Stats
Level 16-Haunt
Level 17-Stats
Level 18-Stats
Level 19-Stats
Level 20-Stats
Level 21-Stats
Level 22-Stats
Level 23-Stats
Level 24-Stats
Level 25-Stats




Magic Stick


Ancient Tango of Essifation


Quelling Blade 


ItemsFor Home:


Power Treads



Vanguard


Diffusal Blade




Spectre Half Game Build:


Radiance


Blade Mail



Manta Style


Spectre Late Game Build:


 Heart of Terraske


The Butterfly


Assault Cuirass


Monkey King Bar

Explanation: 
This hero is a natural ganker, ie have to hunt very easily, and most importantly you can strategically move around the map. Also it is a very strong (very hard to beat if too armed) hero in a long gameHow to Play It?

This hero is very vulnerable in the early game, but is almost invincible armed, for this reason we have to use much of their Haunt; always have to be away from our crepeando pushear alloy and lines, this game way longer haras and give you time to arm yourself, because if tepean where you are, you will too and you're. And if they attack your teammates your seguiras crepeando but will activate your Haunt and you can aperecer in some of the enemies heroes who lose their life and be a wow factor continuously. Appearing to ensure the death of someone who wants to escape.Why is this item build?


The Vanguard help us endure and that agility is a hero without much life, but also serve to kill us because our Dispersion spreads out we will cause damage because damage taken. Then there are 2 very important items for this hero; Diffusal and Radiance, both attributes give our hero, but more importantly our copies. Besides the Diffusal give us much more control for hunting convindando a combo with our dagger, ensuring a safe hunt.


Finally I recommend you do is Tarraske since then the amount of life offered by the Vanguard will not be much. Other way to play is with Blade Mail (waiting for damage). Then arm him good items that give great damage.

Venomancer (Build/Guide)


Venomancer
Range: 450 | Move Speed: 290
Primary Attribute: AGI
Str: 18 + 1.85 | Agi: 22 + 2.6 | Int: 15 + 1.75
Damage: 46-48 | HP: 492 | Mana: 195
HP Regen: 0.79 | Mana Regen: 0.61
Attack Speed: 0.72 | Armor: 3

Skills:

Venomous Gale (E) 
Poisons lenteandolo for a short time goal breach initial damage and then a smaller constant damage for 15 seconds.Level1 - 50 initial damage, 10 damage constant.Level2 - 70 initial damage, 20 damage constant.Level3 - 70 initial damage, 40 damage constant.Level 4 - 100 initial damage, 50 damage constant.• Damage Type: Magic• An Allied unit can deny the target if it has less than 25% of their total life.• Duration of damage every 3 seconds.• Casting range: 800• Area of ​​Effect: 125Mana Cost: 90/105/120/135Cooldown: 22

Poison Sting (T) 

Adds poison damage to normal attack venomancer, lenteando their enemies. Lasts 7 seconds.Level 1 - 5 damage per second Infringes. Lentea 11%.Level 2 - 10 damage per second Infringes. Lentea 12%.Level 3 - 15 damage per second Infringes. Lentea 13%.Level 4 - 20 damage per second Infringes. Lentea 14%.• Damage type: magical• The damage poison sting can kill.• Poison Sting is a buff.Mana Cost: N / ACooldown: N / A


Plague Ward (W) 

Summons a snake (guard). lasts 40 seconds.Level 1-75 life 11 maximum damage.Level 2-200 life, 21 maximum damage.Level 3-325 life, 32 maximum damage.Level 4-450 life, 42 maximum damage.• Damage Type: Physical• casted rank: 850Mana Cost: 20Cooldown: 5

 

Poison Nova (V) 
Create a ring of poison that damages enemies in an area.Level 1 - 36 (58 *) damage per second. Dura 12 (14 *) seconds.Level 2-58 (81 *) damage per second. Dura 14 (15 *) seconds.Level 1-81 (108 *) damage per second. Dura 15 (16 *) seconds.Mana Cost 200/300/400Cooldown: 140/120/100 (60)• Damage type: magical• This skill can not kill (Target is 1 HP).• Area of ​​Effect: 950• Can be improved by Aghanim's Scepter (* shows the improvements).


Organize Skills:

Nivel 1-Venomous Gale
Nivel 2 Plague Ward
Nivel 3-Venomous Gale
Nivel 4 Plague Ward
Nivel 5 Venomous Gale
Nivel 6 Poison Nova
Nivel 7 Venomous Gale
Nivel 8 Plague Ward
Nivel 9 Plague Ward
Nivel 10-Poison Sting
Nivel 11 Poison Nova
Nivel 12-Poison Sting
Nivel 13-Poison Sting
Nivel 14-Poison Sting
Nivel 15-Stats
Nivel 16 Poison Nova
Nivel 17-Stats
Nivel 18 Stats
Nivel 19-Stats
Nivel 20-Stats
Nivel 21-Stats
Nivel 22-Stats
Nivel 23-Stats
Nivel 24 Stats
Nivel 25-Stats





Magic Stick


Ancient Tango of Essifation


Ironwood Branch


Lesser Clarity Potion


Items For Home:


Phase Boots


Vanguard


Empty Bottle 



Venomancer Half Game Build:



Force Staff


Lothars Edge


Venomancer Late Game Build:


Manta Style


Aghanims Scepter


The Butterfly


Buriza-do Kyanon



Explanation:There are many ways to play this hero, that depends who you get on the starting skill; Plague Ward or Poison Sting. If you want to play on computer, I recommend Plague Ward, this skill gives you many benefits. It helps you crepear, to throw the enemy hero of the line break faster towers to lentear, damage and very importantly, to have vision. That is before entering a dark part (usually in a tower), plant a charge, this will help you or your team to have vision for a while, since the tower or the heroes would be delayed a little to destroy, and the you can put your from afar (850 range). It is also advisable to plant block, so that the enemy creeps or heroes they were difficult to pass.Your Hero has to be in constant motion, hunting all over the map because your Venomous Gale is very harmful, especially in the early levels, it's out AoE, and if you calculate well you can drop to 2 or more heroes. When you get to level 6 your combo is simple and usually effective against Agility heroes and wizards, you use your Poison Nova Venomous Gale then, you start to hit as much as you can and go. The fucion is both deadly poisons, it should be emphasized that the poison Poison Nova can not kill you, leaves you up to 1, the Venomous Gale is the one who ends up killing.For this hero items are diverse, but at first you do recommend tanking items because the want to get to throw your poison makes you very vulnerable, but another option is Lothar something more expensive, which enters or invisible salts of the fight, according suits you, but the problem is that items if your enemy is dust or eye or gem, a surprise factor will be lost and will attack you before you know what your account.The Aghanim, is also very useful, because you cause more damage Posin Nova, always calculating, to poison the vast majority of enemies.

Viper Netherdrake (Build/Guide)


Viper
The Netherdrake
Range: 575 | Movement: 285
Att: AGI
Frz: 17 + 1.9 | Agi: 21 + 2.5 | Int: 15 + 1.8
Daño: 44-46 | HP: 473 | Mana: 195
HP Regen: 0.76 | Mana Regen: 0.61
Attack: 0.71 | Armor: 1.94

Skills:


Poison Attack
Dle Covers Viper attack with poison that slows movement and attack the target, lasts 2 seconds.

Level 1 - Slows by 10% and damage 10 per second.
Level 2 - Slows by 20% and 16 damage per second.
Level 3 - Slows by 30% and 22 damage per second.
Level 4 - Slows by 40% and 28 damage per second.

Mana cost: 20
Cooldown: 4/3/0/0
Casting Range: 600


Note: Poison Attack is like an orb effect.
Note: consecutive hits do not increase damage per second or speed.



Nethertoxin
Adds a powerful toxin to your attacks. More damage if the target's is lower. Half damage to enemies than heroes and buildings.

Level 1 - Maximum of 32 Bonus Damage.
Level 2 - Maximum of 64 Bonus Damage.
Level 3 - Maximum of 96 Bonus Damage.
Level 4 - Maximum of 128 Bonus Damage.

Note: Start with 2/4/6/8 bonus damage, and doubles for each 20% missing the enemy life.


 
Corrosive Skin
Viper's body is covered with poison, giving increased resistance to spells. Also any unit that attacks Viper will be infected, taking damage and a decrease in movement and attack speed for 3 seconds.

Level 1 - 10% slower, 10 damage per second, 10% magic reduction.
Level 2 - 15% slower, 15 damage per second, 15% magic reduction.
Level 3 - 20% slower, 20 damage per second, 20% magic reduction.
Level 4 - 25% slower, 25 damage per second, 25% magic reduction.

Note: This skill if estoquea with items that give strength.
Note: Affects the attacking unit before the attack then.



 
Viper Strike
Decreases attack and movement speed and damage by 5.1 seconds.

Level 1 - Damages 60 per second and slows by 40%
Level 2 - Damages 100 per second and slows by 60%.
Level 3 - Damages 145 per second and slows by 80%.

Mana cost: 125/175 (125 *) / 250 (125 *)
Cooldown: 80 (12 *) / 50 (12 *) / 30 (12 *)
Casting range: 500 (800 *)

Note: The decrease in speed runs on magic immune units.
Note: The values ​​of the spell increases as shown (*) with Aghanim's Scepter.
Note: Units affected with Viper Strike can be denied by their allies when life is less than 25% of their maximum life.


Order of skills:

Nivel 1 - Poison Attack
Nivel 2 - Nethertoxin
Nivel 3 - Poison Attack
Nivel 4 - Nethertoxin
Nivel 5 - Poison Attack
Nivel 6 - Viper Strike
Nivel 7 - Poison Attack
Nivel 8 - Nethertoxin
Nivel 9 - Corrosive Skin
Nivel 10 - Nethertoxin
Nivel 11 - Viper Strike
Nivel 12 - Corrosive Skin
Nivel 13 - Corrosive Skin
Nivel 14 - Corrosive Skin
Nivel 15 - Stats
Nivel 16 - Viper Strike
Nivel 17+ - Stats



Ancient Tango of Essifation


Boots of Speed


Items For Home:


Phase Boots


Vanguard


Viper Half Game Build:


Lothar's_Edge


Monkey King Bar


Black King Bar


Viper Late Game Build:


The Butterfly


Heart of Terraske


Buriza-Do Kyanon


Explanation:The Viper is a hunter hero par excellence as it hits a lot, has its lentear skill and is very good for the start and end of the game; only bad thing is that within the heroes is not very fast, so the startup phase boots is a very important item, plus it gives you a rich bonus + 24 attack. The vanguard is a good item to hold blow up the towers to get you without fear and to pursue the ultimate heroes!

Lothar then allow you to enter and leave the fight without being the center of attention (very important: you're the killer, not the tank) also gives you + 38 + 10 damage and attack speed! and of course the wind walk that lets you get 20% faster. Hence only touches cause more PAIN! Therefore continue with the monkey giving more pain + 88 + 15 attack speed, your mini bash with bonus damage and especially EVITA MISS YOU DO! Then for an avatar and be invincible to avoid stuns especially since when become the murderer will be first going to want to remove! = _ (


For a long dota, it is obvious that you should do the butterfly, giving you more damage, plus agility and speed and miss.


From here you have to choose between critical or tarraque all depends on how you see the dota, you need to survive life or your team will not let you or touched, and that is a choice each.I hope you learn and comment!


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