Demnok Lannik - Warlock
Range: 600 | Move Speed: 295
Attribute: INT
Str: 18 + 2.5 | Agi: 10 + 1.0 | Int: 24 + 2.7
Damage: 46-56 | HP: 492 | Mana: 312
HP Regen: 0.79 | Mana Regen: 0.97
Attack Speed: 0.65 | Armor: 2
Range: 600 | Move Speed: 295
Attribute: INT
Str: 18 + 2.5 | Agi: 10 + 1.0 | Int: 24 + 2.7
Damage: 46-56 | HP: 492 | Mana: 312
HP Regen: 0.79 | Mana Regen: 0.97
Attack Speed: 0.65 | Armor: 2
Fatal Bonds
Cause 20% damage to anyone who is united. Lasts 25 seconds.
Level 1 - Une 3 units
Level 2 - 4 units Une
Level 3 - Une 5 units
Level 4 - Une 6 units
Mana Cost: 120
Cooldown: 25 seconds
Shadow Word
Just a word causes powerful magic on the target. Creating a mechanism to cure if ally or damaging if enemy. Lasts 9 seconds.
Level 1 - Heals or Damages 10 vitality points per second
Level 1 - Heals or Damages 20 points per second
Level 1 - Heals or Damages 30 points per second
Level 1 - Heals or Damages 40 points per second
Casted Range: 500
Mana Cost: 90/110/130/150
Cooldown: 16 seconds
Upheaval
Wake up inert magic in an area, the more casts it, lenteara more. It can cast for 10 seconds lenteando 84%
Level 1 - lentea 7% per second, lasts 3 seconds.
Level 2 - 14% lentea per second, lasts 3 seconds.
Level 3 - 21% lentea per second, lasts 3 seconds.
Level 4 - 28% lentea per second, lasts 3 seconds.
Casted Range: 700
Area of Effect: 650
Mana Cost: 100/110/120/130
Cooldown: 50 seconds
Level 1 - lentea 7% per second, lasts 3 seconds.
Level 2 - 14% lentea per second, lasts 3 seconds.
Level 3 - 21% lentea per second, lasts 3 seconds.
Level 4 - 28% lentea per second, lasts 3 seconds.
Casted Range: 700
Area of Effect: 650
Mana Cost: 100/110/120/130
Cooldown: 50 seconds
Rain of Chaos
Calls an Infernal falling from the sky, damaging 100 damage and stunning nearby enemies for 1 second. The Infernal lasts 60 seconds.
Level 1 - Summons an Infernal with an average 320 damage and movement speed
Level 2-Summons an Infernal with powerful 340 damage and movement speed.
Level 3 - Summons an Infernal with deadly 360 damage and movement speed.
Casted range 1200
Area of Effect: 600
Mana Cost: 200/250/300
Cooldown: 165 seconds
(*) With Aghanim's Scepter 2 flame golems, falling every 0.3 seconds. Your HP and Attack increases by 75%. Bounty is 50% more than average.
Note: The units are immune stoneadas.
Level 1 - Summons an Infernal with an average 320 damage and movement speed
Level 2-Summons an Infernal with powerful 340 damage and movement speed.
Level 3 - Summons an Infernal with deadly 360 damage and movement speed.
Casted range 1200
Area of Effect: 600
Mana Cost: 200/250/300
Cooldown: 165 seconds
(*) With Aghanim's Scepter 2 flame golems, falling every 0.3 seconds. Your HP and Attack increases by 75%. Bounty is 50% more than average.
Note: The units are immune stoneadas.
Flaming Fists
Give a chance of 60% that will have an extra 100/150/200 damage to nearby enemies
Area of Effect: 300 (Total Damage), 350 (half damage)
Permanent Immolation
Burning damaging nearby units to 30/40/50 per second
Area of Effect: 250
Note: Immolation other golems, add.
Resistant Skin
Skills order:
Level 1-Shadow Word
Level 2-Stats
Level 3-Shadow Word
Level 4-Stats
Level 5-Shadow Word
Level 6-Rain of Chaos
Level 7-Shadow Word
Level 8-Stats
Level 9-Upheaval
Level 10-Upheaval
Level 11-Rain of Chaos
Level 12-Upheaval
Level 13-Upheaval
Level 14-Stats
Level 15-Stats
Level 16-Rain of Chaos
Fatal Bonds Level 17
Fatal Bonds Level 18
Fatal Bonds Level 19
Fatal Bonds Level 20
Level 21-Stats
Level 22-Stats
Level 23-Stats
Level 24-Stats
Level 25-Stats
Use items that:
Items that out:
Magic Stick
Ironwood Branch
Healing Salve
Clarity Potion
Items for Homes:
Smoke of Deceit
Tranquil boots
Urn Of Shadows
Demnok Lannik - Warlock Half Game Build
Ancient Janggo Of Endurance
Aghanim's Scepter
Force Staff
Demnok Lannik - Warlock Late Game Build
Refresher Orb
Guinsoo's Scythe of Vys
explanation
This is a support hero , so let's start there. The Smoke serves well for hunting and a good player make good escapes in times of crisis , also allows to creepear with neutrals without fear of wards , then tranquil boots ( only heals you) mixed with the casket you'll permiter to heal like crazy to you and allies ( not to mention its 50% mana regen ) , while running you heal yet you turn around and eat it lolThe ancient course is to support others as it is not a good buff .
Well
the Aghanim and nor should explain but must be brought because of the
precious stones falling from the sky xD and the Force Staff 're going to
bother like crazy (remember the disablehelp command - can prevent an
ally use this item in you and also not served in the chronosphere or the black hole) .
And for a long dota is the best finish with a rich Guinsoo works well with abusive that are always present and you have to refresh your army rocks!I hope you learn and comment!
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