Lion - Demon Witch
Range: 600 | Move Speed: 290
Primary: INT
Str: 16 + 1.7 | Agi: 15 + 1.5 | Int: 22 + 3
Damage: 42-48 | HP: 454 | Mana: 286
HP Regen: 0.73 | Mana Regen: 0.89
Attack Speed: 0.68 | Armor: 1
Primary: INT
Str: 16 + 1.7 | Agi: 15 + 1.5 | Int: 22 + 3
Damage: 42-48 | HP: 454 | Mana: 286
HP Regen: 0.73 | Mana Regen: 0.89
Attack Speed: 0.68 | Armor: 1
Impale
Demon Witch releases his demonic magics into the ground in order to peak thrust solidified rock along a straight path. This sends all his enemies into the air, only to inflict pain on impact with the ground.
Level 1 - 60 damage, lasts 0.5 seconds.
Level 2 - 130 damage, lasts 1 second.
Level 3 - 200 damage, lasts 1.5 seconds.
Level 4 - 260 damage, lasts 2 seconds.
Note: The distance is 700.
Casted Range: 500
Area of Effect: 150
Mana Cost: 100/120/145/170
Cooldwon: 12 sec
Voodoo
Transforms an enemy unit into a random creature, disabling special abilities.
Level 1 - 1.25 seconds. Level 2 - 2 seconds. Level 3 - 2.75 seconds. Level 4 - 3.5 seconds.
Note: If the target is an illusion, it is immediately destroyed. Note: You will have a base movement speed of 100. Note: Locks evasion.
Casted Range: 500 Mana Cost: 110/140/170/200 Cooldown: 13 seconds
Mana Drain
Absorbs the magical energies of an enemy unit by drenacion him mana per second. Lasts 4 seconds.
Level 1 - 20 mana drained per second. Level 2 - 40 mana drained per second. Level 3-60 mana drained per second. Level 4 -100 mana drained per second.
Note: You can continue to drain as long as the target is within 800 range
Casting Range: 750 Mana Cost: 10 Cooldown: 20/15/10/5 seconds
Finger of Death
Throws a beam which causes great damage to the enemy
Level 1 - Damages 600 (725 *)
Level 2 - Damages 725 (875 *)
Level 3 - Damages 850 (1025 *)
Mana Cost: 200/420/650 (625)
Cooldown: 170/105/40 seconds
Casted Range: 700
(*) With Aghanim
Skills order:
Level 1-Impale
Level 2-Voodoo
Level 3-Impale
Level 4-Mana Drain
Level 5-Impale
Level 6-Finger of Death
Level 7-Impale
Level 8-Mana Drain
Level 9, Mana Drain
Level 10-Voodoo
Level 11-Finger of Death
Level 12-Voodoo
Level 13-Voodoo
Level 14-Stats
Level 15-Stats
Level 16-Finger of Death
Level 17-Stats
Level 18-Stats
Level 19-Stats
Level 20-Stats
Level 21-Stats
Level 22-Stats
Level 23-Stats
Level 24-Stats
Level 25 Mana Drain
Empty Bottle
Boots of Speed
Items for Home:
Power Treads
Urn of Shadows
Kelens Dagger
Lion half Game Build:
Force Staff
Aghanims Scepter
Lion Late Game Build:
Guinsoo Scythe of Vise
Black King Bar
Guide Lion - Demon Witch
This hero is very good throughout the game, has 2 important functions within the team, is a Hero of Roaming, ie moving all over the map, to be hunted, because any ally with your support hero is very simple you kill, its function is another Hero Disabler, means that you can stop a lot of enemies with your hero skills, such as Voodoo cancels a hero, and well calculated impale can grab 1-3 heroes. Finally has a plus, Finger, this beam allows cause great damage in a few seconds. Usually used at the end to finish off the hero, but in certain cases it is useful to use it fast.
At the beginning of the game, the Empty Bottle will be very useful because you will move around the map to hunt. The Mana Drain need to know when to use it, and most of all use it on creeps or heroes in certain cases if you drain them you will cause you big problems such as Gondar or magina without mana, so they can not escape. Another thing you should keep in mind that you're the one who starts the battle, for this reason a key item is the dagger, which lets you grab your enemy unexpectedly and not allow him to escape. It is also useful to achieve if this manages to flee. The Staff is recommended because it helps us get out of the battle, as our hero is very vulnerable.
Finally the much improved Aghanim our Finger easily Mantando a hero in a matter of seconds, and turn a fight 5 vs 5 5 vs 4. Just know calculate well and go against heroes with low HP and low magic reduction, so your combo is really effective.
At the beginning of the game, the Empty Bottle will be very useful because you will move around the map to hunt. The Mana Drain need to know when to use it, and most of all use it on creeps or heroes in certain cases if you drain them you will cause you big problems such as Gondar or magina without mana, so they can not escape. Another thing you should keep in mind that you're the one who starts the battle, for this reason a key item is the dagger, which lets you grab your enemy unexpectedly and not allow him to escape. It is also useful to achieve if this manages to flee. The Staff is recommended because it helps us get out of the battle, as our hero is very vulnerable.
Finally the much improved Aghanim our Finger easily Mantando a hero in a matter of seconds, and turn a fight 5 vs 5 5 vs 4. Just know calculate well and go against heroes with low HP and low magic reduction, so your combo is really effective.
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